DIRECT_OUTPUT
is the meeting point between sound and image. Founded by Arthur and Maxime, the collective grew from two complementary obsessions: Arthur’s work with sound systems and technical production, and Maxime’s work with video and visual creation. Rather than separating technical and artistic work, DIRECT_OUTPUT treats them as parts of the same process. A speaker stack changes how a space feels. Lighting changes how that space is perceived. A camera determines how the moment survives after it disappears. The collective moves between events, sound-system deployment, technical production, music, video and visual projects, adapting to spaces ranging from clubs and warehouses to exhibitions and temporary locations. DIRECT_OUTPUT is built around experimentation and independence — understanding the tools, building things ourselves when necessary, and constantly refining how sound, image and space interact. Sound you can feel. Images that make it remain.
Audio
Build the system that lets people truly experience it. Arthur is a sound engineer with a deep interest in loudspeakers, sound systems and the way sound interacts with physical spaces. Over the years, his speakers have followed him through clubs, warehouses, exhibitions, underground events and temporary venues — from complete system deployment to tuning, maintenance and live operation. His approach is driven by experimentation and a constant search for sound quality. Speaker placement, acoustics, amplification and processing are treated as parts of the same system, always adapting to the space rather than forcing a fixed solution. More interested in clarity, dynamics and physical impact than raw volume, he works to create systems that remain precise while carrying the energy and weight of electronic music. Every new space is an opportunity to listen, test and refine. A sound system isn't simply a tool for playing music. It's an instrument in itself.
Video
Maxime is the visual counterpart of DIRECT_OUTPUT. Working across video, image-making and visual production, his practice is centred on capturing atmosphere, movement and identity rather than simply documenting what happens in front of a camera. As co-founder of DIRECT_OUTPUT, Max approaches visual work as part of the experience itself. Light, framing, movement, texture and rhythm become tools for translating a physical moment into an image. His work naturally intersects with music, nightlife, artists and independent creative projects — environments where documentation and artistic direction often become inseparable. Where Arthur works with speakers, acoustics and physical space, Max works with cameras, light and movement. Together, their practices form two sides of the same idea: creating an experience, then giving that experience an image.
The method
We start with the space. Before deciding what a project should look or sound like, we look at what is already there — its architecture, acoustics, light, constraints, imperfections and possibilities. Then we build around it. Sound and image are developed together rather than treated as separate layers. Speaker placement, acoustics, light, cameras, movement and scenography all influence the way a space is experienced. We prefer understanding our tools to simply using them. We test, measure, listen, observe and adjust. If something doesn't work, we change it. If the conventional solution isn't the right one, we find another. This makes every project different. We can arrive in an empty room and build the technical environment from the ground up, or work within an existing installation and reshape it through careful changes. Our process is iterative: build, test, experience, refine. We don't pursue complexity for its own sake. Technology should serve the experience and eventually disappear behind it. The objective is simple: Make the space sound right. Make it look right. Make it feel intentional.